method GPURenderBundleEncoder.prototype.setBindGroup GPURenderBundleEncoder.prototype.setBindGroup(index: number, bindGroup: GPUBindGroup, dynamicOffsets?: number[]): undefined GPURenderBundleEncoder.prototype.setBindGroup(index: numberbindGroup: GPUBindGroupdynamicOffsetsData: Uint32ArraydynamicOffsetsDataStart: numberdynamicOffsetsDataLength: number): undefined Parameters index: number bindGroup: GPUBindGroup optional dynamicOffsets: number[] Return Type undefined Parameters index: number bindGroup: GPUBindGroup dynamicOffsetsData: Uint32Array dynamicOffsetsDataStart: number dynamicOffsetsDataLength: number Return Type undefined